

Shooter
For a fast-paced multiplayer shooter, the task was to design three key menu screens that provide players with easy access to settings, social features, and match information. A crucial requirement was maintaining a cohesive visual style that reflects the game’s atmosphere — aggressive, high-tech, and infused with militaristic elements.
The development covered the weapon customization screen, the lobby, and the match loading interface. All design decisions were guided by the principles of fast navigation and visual clarity, even within a highly detailed graphic environment.
Lobby and Character Customization Screen
The lobby serves as the player's main point of interaction with the game before a match begins. It displays current modifiers, selected weapons, online friends, and quick actions such as returning to the main menu, inviting teammates, or customizing the character. Players can switch weapons or adjust their modifications directly from this screen. The interface is built on principles of accessibility and visual richness, ensuring that players feel in control and engaged even before the match starts.


Displaying other group members on screen reinforces the player's sense of role within the shared mission, enhancing engagement and fostering a greater sense of responsibility for the outcome.
Lobby and Character Customization Screen
This is a transitional screen between the lobby and the match, where the player sees the map, game mode, team composition, and countdown timer. Visual highlights — such as a dynamic background and illuminated UI elements — help build anticipation and set the tone for the upcoming battle. The entire layout is designed to hold the player's attention and heighten tension before the match begins.

Interface Components
To ensure visual consistency, dozens of vector-based elements were created — including weapon icons, achievement badges, action buttons, status indicators, and decorative assets. All components, both functional (such as weapon toggles) and non-functional (like background frames and ornamental markers), were designed in a unified style that blends militaristic motifs with techno aesthetics. This approach resulted in an interface that feels cohesive and is easily scalable for new game modes and content expansions.


Key objectives

Ensure maximum interactivity and responsiveness of the menu

Maintain a high level of visual detail without overwhelming the screen

Maintain a consistent visual language across all elements
Weapon Customization
Players can personalize their weapons by adjusting attachments and performance modifiers. The customization interface is designed to be intuitive and visually engaging, allowing quick access to key options while maintaining the game’s high-tech, militaristic aesthetic. Each change is reflected in real time, reinforcing the sense of control and ownership over the gear.


Conclusion
The project culminated in the creation of a cohesive and expressive interface, where functionality and visual impact work together to immerse the player in a military-futuristic atmosphere even before the match begins.
An intuitive screen structure and well-designed weapon customization enhanced gameplay personalization.
Three key screens were developed: the lobby, weapon customization, and match loading
A system of vector-based components was created to support a scalable interface architecture
Prototyping of scenarios, including the user flow for weapon customization

© 2024 — Markau Andrei

